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Dunkin’ – how to play

The history of the fascinating game “Dunkin'” began in America, and its author is considered to be Paul Sloan, who published the book “Riddles for Out-of-the-Box Thinkers”. And indeed, a creative, unconventional approach is the secret of winning at DANETKA. That’s why this game is loved not only the company of friends, it is actively used in business cases, in training, as well as in additional school education.

Like any game, danetki has rules:

The goal of the game is to fully clarify the situation. The presenter determines when the story is told completely;
The theme and purpose of the dunette is determined by the presenter;
The presenter has the right to say that the question is incorrect – for example, you cannot specify whether the character is cinematic or real, you cannot ask about size and weight;
Questions to the presenter are asked one at a time. Players can record the information on paper;
Only closed-ended questions may be asked, so that the presenter can only answer “yes” or “no.”
Questions that guess the answer, such as “the first letter of this word is m?” cannot be asked;
Direct questions regarding dates, numbers, and numbers are allowed. You can go through them, break them up into intervals – but remember that after each question, the right to ask the next one goes to another participant;
If it takes a long time for the audience to find the right answer, the presenter can give a hint that is not directly suggestive of the answer;
If you know the answer, say so when it is your turn to ask the question and do not participate in this discussion. Remember, it’s not winning that matters in this game, but practicing your thinking – let those who don’t know the answer practice.

The easiest way to explain the algorithm of the game can be an elementary example: “Vanity has taken away her delicious treat. Remember, you can only ask closed questions, to which the leader will have the opportunity to answer “yes” or “no.”

So, let’s solve:
Is she human?
No.
Is she an animal?
-No.
-A bird?
-Yes.
-Pet? -No.
-No.
-Wild? -Yes.
-Yes.
-Is it a crow?
-Yes.
-Is it the fable “The Crow and the Cheese”?
-Yes. -Given.

As you can see, this is the simplest example of Dannet. Situations that can be puzzled are much more intricate and interesting. For example, the classic detective trivia trivia “a bright flash and a man dies. Through questions, the audience must identify the cause: the cause of the man’s death is a lion. The man worked as a tamer in a circus, during the performance of the crowning act, where he sticks his head into the lion’s mouth, someone from the front rows of the audience blinded the animal with the bright flash of a camera. The lion became frightened, closed its mouth and killed the unfortunate tamer.